While the character who said this did nothing to validate my thought, the initial reaction was a human doesn’t say that. One of the more memorable lines was something to the effect of don’t be scared, I’m a human like you. The dialog boxes that appear when talking to these citizens is how I imagine the townsfolk of Castlevania II: Simon’s Quest would talk if they received a better English localization translation. In between battling the regular critters Kaho will encounter impressively sized and challenging boss fights, and the eccentric people in Karst who have likely gone mad thanks to the curse. Karst has become a hostile city, that is now crawling with evil entities that want nothing more to stop Kaho in her quest. Like many adventures, the nature of what Kaho needs to do in order to accomplish her goal changes slightly when she finally reaches her destination and meets some of the inhabitants of Karst. Kaho, a priestess from the village of Lun, needs to travel to the kingdom of Karst to seek an audience with the queen in hopes of bringing an end to this wretched curse. In this cursed land evil is becoming more widespread, corruption is reigning, and the dead are rising. Momodora: Reverie Under the Moonlight takes place in a beautifully designed pixel world that harkens back to the Paleozoic era when 8-bit games were the standard. In a nutshell, typically what someone would expect out of a Metroidvania. Certain areas show passageways on the map that are impossible to get through when they are first discovered, which simply beckons the player to return at a later time. There are hidden secrets and items to be found, and plenty of expensive items for purchase. This kingdom of Karst is a large area to explore, and the path that needs to be followed for Kaho to find the necessary four crests isn’t always clear though exploring a nonlinear path is part of the fun. Between Kaho’s archery prowess, dodge rolls, and the melee leaf of death, Kaho is able to string together some pretty impressive combos and brings a welcome element of an old fashioned beat ’em up to a 2D platformer. Knowing that it’s a red leaf that Kaho is using as a weapon conjures up an image of a Canadian flag on warpath, but spending too much time making light of the leaf for a choice of weapon could take away from the fact that it is an effective weapon in the game. But the leaf attack actually looks pretty cool, its reminiscent of a crimson cypher from Strider. And when the enemies get close, it’s time for some melee combo beat down with a leaf. Kaho seems to be trying to break these holy vows of weird weapon restrictions because she isn’t shy about using a bow and arrow to dispatch far away enemies, showing that we have entered an age where the holy people aren’t afraid of drawing blood in combat. The hero of Momodora: Reverie Under the Moonlight is a priestess by the name of Kaho. Take Dungeons and Dragons for example: the cleric class can only use blunt weapons, as if bludgeoning someone to death with a mace is somehow more pious that hacking them to death with a sword (at least based on AD&D 2nd Edition rules, things may be different now). For whatever reason, members of clergy always seem to have all sorts of arbitrary restrictions put on their weapon usage.